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See:
Description
Interface Summary | |
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GlyphRenderer | |
LabelCache | An interface for a label cache. |
Class Summary | |
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BatikXMLReader | A wrapper that forwards any request to the default JAXP xml reader. |
CustomGlyphRenderer | |
FIDFilterFinder | Deprecated. Please use IdFinderFilterVisitor |
GlyphPropertiesList | |
GlyphProperty | |
ImageLoader | $Id: ImageLoader.java 30649 2008-06-12 19:44:08Z acuster $ |
IndexedFeatureResults | IndexedFeatureReader |
InternalTranscoder | |
LabelCacheDefault | Default LabelCache Implementation DJB (major changes on May 11th, 2005): 1.The old version of the labeler, if given a *set* of points, lines, or polygons justed labels the first item in the set. |
LabelCacheItem | The Labelling information that is put in the label cache. |
ListenerList | This class is used to maintain a list of listeners, and is used in the implementations of several classes within JFace which allow you to register listeners of various kinds. |
LiteFeatureTypeStyle | This is a simple class that contains the information needed to render a layer. |
MetaBufferEstimator | Parses a style or part of it and returns the size of the largest stroke and the biggest point symbolizer whose width is specified with a literal expression. |
RendererUtilities | Class for holding utility functions that are common tasks for people using the "StreamingRenderer/Renderer". |
StreamingRenderer | A streaming implementation of the GTRenderer interface. |
StyledShapePainter | A simple class that knows how to paint a Shape object onto a Graphic given a Style2D. |
SVGGlyphRenderer | Turns SVG vector drawings into buffered images geotools can use for rendering |
SymbolizerAssociation | Seems to be a cache of fun information associated with the Symbolizer. |
SynchronizedLabelCache | Allow multiple thread to modify LabelCache. |
A simple renderer implementation. It's supposed to be as simple as possible, thus easy to understand at the source level, and to use as few memory as possible. Should be used when memory is a constraint and/or when the rendering is stateless (that is, the application is not an interactive viewer that displays the same map more than once). In the latter case, a renderer that uses more memory but avoids recomputing map rendering details is to be preferred.
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